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The Mask of Leirans

Waterdeepheroic Lv. 5 · 4 players

The Mask of Leirans

A masked auction house in the grimy docks of Waterdeep is the front for a cult seeking an artifact of profound magical power. The party must infiltrate the auction, uncover the conspiracy, and prevent the Mask of Leirans from falling into the hands of those who would use it to reshape the city's political landscape. The clock is ticking—the auction concludes at midnight.

intrigueheistcorruption

Read Aloud

The Siren's Rest tavern reeks of brine and stale ale. Salt-crusted fishing nets drape the low timber ceiling, and the floorboards slick beneath your boots. At the bar, a hooded figure nurses a glass of wine, one gloved hand tapping an irregular rhythm on the bar. As you approach, they turn—and you see nothing but darkness where their face should be, a void that seems to swallow lantern light. Their voice is paper-thin, urgent: "You're the ones they said would listen. The auction at the Warehouse of Wonders happens tonight. Third bell past sunset. They're selling something that should never be sold."

Description

The party enters the Siren's Rest, a rough dock-side tavern, and encounters a mysterious contact—a shadowy figure known only as the Veiled One. This NPC was sent by a higher power within the city's establishment (a Lord's Alliance member, or perhaps an agent of the Harbormaster) to recruit capable adventurers. The Veiled One knows enough to be dangerous but not so much as to expose their employers. The tavern itself is crowded with sailors, dockworkers, and the usual riffraff of Waterdeep's waterfront; the noise provides cover for conversation. The party can extract details through Insight or Persuasion checks, or simply accept the contract at face value.

DM Notes

DC 13 Insight (Wisdom) checks reveal the Veiled One is truthful but terrified. DC 15 Investigation (Intelligence) can uncover that the Warehouse of Wonders is a legitimate storage facility on the docks, but its owner has been absent for three weeks. The Veiled One will not reveal who sent them but will confirm the artifact is called the Mask of Leirans and that it should not reach the hands of the Grinders—a name the party may or may not recognize. Grinders are a doomsday cult operating in Waterdeep. Offer clues: the auction requires an invitation, a password is "Obsidian Mirror," and attendees will be masked. The Veiled One provides three cheap theatrical masks as the "price" for admittance.

Read Aloud

The Warehouse of Wonders squats on the docks like a broken-backed beast. Its wooden sides are scarred with decades of weather, and barnacle-encrusted chains dangle from rusted pulleys above its entrance. A pair of hooded sentries stand at the heavy iron-bound door; they nod silently as you approach and produce your masks. Inside, the cavernous space is transformed: chandeliers cast warm light across hundreds of storage crates arranged in neat rows. A stage dominates the center, flanked by velvet curtains. At least thirty masked figures mill about, some sipping wine, others studying the grand lot displayed on a pedestal: a simple white porcelain mask that seems to drink in the light around it, leaving nearby surfaces in strange shadow. You feel cold radiating from it—not cold of ice, but of absence.

Description

The party arrives at the Warehouse of Wonders as the auction is assembling. The room is busy but not chaotic. NPCs include cult members (robed and masked), corrupt city officials (well-dressed, nervous), and a handful of genuine collectors, all disguised. The Mask of Leirans sits on display under a glass dome. A DC 14 Arcana check identifies the mask as having faint abjuration aura. The party has time to move about, eavesdrop, and gather intelligence before an auctioneer mounts the stage. The Warehouse itself is rectangular, with crates providing cover. Two exits visible: the main door and a back exit to an alley. Three guards are visible; more may be nearby.

DM Notes

Encourage the party to split up and scout. DC 12 Perception checks reveal: (1) a side office where two robed figures are counting gold, (2) a back staircase leading up to a gallery overlooking the main floor, (3) the guards change shift every ten minutes. DC 13 Insight on overheard conversations: the cult leader—Malachor, the Prophet of Ending—will not be present, but the auction is being conducted by his lieutenant, the woman in the crow mask. The Mask of Leirans grants the wearer the ability to control emotions and memories of those around them (Enchantment magic). The party should realize they can either: steal it, interrupt the auction, or bid for it themselves (though winning would require 1,500+ gold). Provide time for planning before the auction begins.