Back to Gallery

The Curse of the Rubber Chickens

3
Pelinorecomedic Lv. 5 · 4 players

The Curse of the Rubber Chickens

The party is hired by the eccentric Artificer-scholar Wobblewick to break a bizarre curse afflicting the town of Gigglesnort: every inanimate object within the town limits has begun squawking like a rubber chicken whenever it is touched or moved. The curse threatens to drive the townsfolk mad and has made basic tasks impossible. The heroes must trace the curse to its source, navigate a town where furniture fights back with awful honking sounds, and confront the actual cause: a vengeful gnome inventor named Sprocket Fizzlebang who was wrongfully evicted from his workshop.

absurdist humorproblem-solvingredemption

Read Aloud

You arrive in Gigglesnort just as a woman attempts to open her door. The moment her hand touches the frame, a deafening SQUEEEEAK-SQUEEEEAK-SQUEEEEAK erupts from the wood itself, and she flees screaming. The entire town seems muffled in chaos: every surface, every object, every tool produces that same wretched rubber-chicken shriek when disturbed. A baker tries to knead bread—SQUAWK-SQUAWK-SQUAWK. A blacksmith approaches his anvil—HONK-HONK-HONK. Citizens are wrapping themselves in cloth, moving with exaggerated slowness, whispering to avoid touching anything. The town square has fallen into an eerie, tense quiet interrupted only by the occasional tragic sound of someone accidentally bumping a chair.

Description

Gigglesnort is a typical frontier town of Pelinore with 200 residents, now in a state of anxious chaos. The curse has affected all nonmagical, nonliving objects. Touching or moving any item triggers the rubber-chicken squeak. The townsfolk are exhausted, sleep-deprived, and on the verge of mutiny. The party will likely attempt to interact with the town, triggering several comedic squeaks. This scene establishes the absurdist tone and motivates the quest. The mayor, Aldric Thornbury, is waiting in the town square and will approach them immediately.

DM Notes

Describe the SQUEEAK sound with exaggerated flavor. Every time a PC or NPC touches an object, emphasize the noise—make it physically uncomfortable to the party. If a PC is cautious and avoids touching things, have an NPC accidentally trigger a nearby object. Use the noises to build comedy and tension in equal measure. Let the party's attempts to solve this become ridiculous (e.g., using telekinesis to move things, having the Cleric cast Mending on the curse, etc.). Reward creative non-touch solutions: DC 12 Intelligence (Arcana) to recognize this is a curse, not a magical malfunction. The blacksmith's daughter is trapped in the upper floor of the blacksmith shop and cannot open her door without triggering the sound—an early puzzle the party may want to solve.

Read Aloud

Mayor Thornbury approaches you with the gait of a man who hasn't slept in three days. His eyes are wild, his hair sticks up at odd angles, and he flinches at the slightest noise. "By the gods, you're here! The adventurers!" He grabs your shoulders with trembling hands. "Twelve hours ago, everything was normal. Then—SQUEAK. HONK. SQUEEEEAK. For twelve hours! TWELVE! My town is falling apart. People are abandoning Gigglesnort. Last night, the miller tried to hit himself with a hammer to drown out the noise. I need you to stop this. I don't care how. I'll pay fifty gold pieces per person if you can break this curse by sunset, or three hundred if you can do it within the hour."

Description

Aldric Thornbury is desperate enough to hire adventurers without much vetting. He provides the party with basic facts: the curse began 12 hours ago at dawn, no one saw anything suspicious, the curse affects only nonmagical objects, and three residents have already fled to neighboring towns. The mayor will also mention that the town's resident Artificer, Wobblewick Sprocket, has been absent since early morning and his workshop is locked tight. This is the first hint that something is amiss. The party can gather more information by talking to townsfolk (DC 10 Wisdom (Insight) checks to notice suspicious details).

DM Notes

The mayor is comedically desperate but genuinely worried. Let the party interview townsfolk: the blacksmith mentions seeing Wobblewick arguing with a gnome on the outskirts three days ago, the baker remembers hearing "loud tinkering" from Wobblewick's workshop last night, and a child spotted "a very angry small person" leaving town at dawn. These clues should point toward Wobblewick's involvement. If the party decides to break into Wobblewick's workshop, they'll find it empty but with clues: blueprints for a "Rubber Chicken Resonance Engine" and a note: "THEY EVICTED ME UNFAIRLY. LET THEM ENJOY THE NOISE THEY CAUSED ME." Roll Investigation DC 13 to find the note; DC 10 to notice the blueprints.