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The Braesan Hunt Begins

5
Hunt down the Braesan Kingdom Elf leader Maucolyn the Courageous to gather a magic crystalheroic Lv. 10 · 7 players

The Braesan Hunt Begins

The party arrives on a remote island and secures passage to the mainland port city of Yloxmont aboard a merchant vessel. There they meet Lisellna, a cunning Gnome blacksmith who trades valuable intelligence about Maucolyn the Courageous—the Braesan Kingdom's elf leader—in exchange for the party's willingness to eliminate Overseer Yxmin, a cruel administrator hoarding resources and enslaving workers in the city's shadow districts.

intriguecooperationmoral ambiguity

Read Aloud

Salt-crusted sand stretches before you, littered with the weathered remnants of a dozen ships—broken masts, barnacle-encrusted hulls, and tangled rope that whispers in the warm wind. Behind you, the island's interior rises into mist-shrouded peaks, and ahead, smoke curls from a beach settlement built into the bones of a colossal shipwreck. The air tastes of brine and distant rain. A figure in tar-stained leather waves from the deck of a sleek, intact merchant vessel moored in the shallows: the only ship here that looks seaworthy. She shouts something unintelligible over the crash of waves.

Description

The party has been stranded on this island by circumstances (a storm, a betrayal, a teleport gone wrong—the DM may choose or let the party decide). They must navigate the Shipwreck Isle's settlement to secure passage. The settlement is home to scavengers, ship captains, and drifters. The merchant vessel is the Tiderunner, captained by a shrewd Half-Orc woman named Vex Ironhull. She will take the party to Yloxmont (the closest major port) for 50 gold per person, or she will negotiate a task-based payment if the party lacks coin. The wreckage tells a story of maritime disaster: scorch marks on wooden beams, deep gouges as if from claws, and strange crystalline residue in the sand—hints that something catastrophic once occurred here, possibly related to the magic crystal the party seeks.

DM Notes

This scene establishes the party's need for transportation and introduces the concept of payment/obligation. Vex is a capable sailor but not a quest-giver; she's a tool for the party's narrative journey. If the party investigates the wreckage, allow a DC 13 Arcana check to identify the crystalline residue as planar in nature—a foreshadowing of deeper magical forces at work. A DC 15 Wisdom (Insight) check on Vex reveals she's hiding information about the island's past, but she won't share it unless pressed or befriended over time. The settlement itself is neutral ground; no combat here unless the party provokes it. Expect 30-45 minutes for negotiation, exploration, and boarding.

Read Aloud

The merchant vessel cuts through emerald waters with surprising grace, her canvas full and steady. Below deck, you find yourselves in cramped quarters smelling of tar, leather, and preserved fruit. The voyage to Yloxmont takes two days and two nights. On the first evening, Vex shares wine and warns you in her gruff voice: "Yloxmont's changing. The Braesan Kingdom's reach is long, and not all of it is gentle. If you're hunting for something from their lands, be careful who you ask." On the second day, the coast of the continent Vradus emerges from the haze—a coastline of white stone cliffs and distant forests, with a sprawling port city nestled in a natural harbor below.

Description

This is a travel scene that provides exposition, character moments, and downtime roleplay. Vex can answer general questions about Yloxmont, the Braesan Kingdom, and its leadership (Maucolyn the Courageous), though her knowledge is primarily mercantile rather than political. The party may use this time to rest, prepare, gather information through conversation, or engage in skill challenges (e.g., impressing Vex with tales to earn discounts, Perception checks to spot distant landmarks). The scene transitions smoothly into the party's arrival at Yloxmont's docks. No combat here; this is narrative scaffolding.

DM Notes

Use this scene to build atmosphere and deliver exposition naturally. Vex's warning about the Braesan Kingdom's reach should hint that Yloxmont may be under subtle cultural or political influence. If a Bard or high-Charisma character engages Vex, she may reveal that Yloxmont has been experiencing labor disputes and that a figure called "the Overseer" is unpopular but powerful. Allow the party to practice social skills and establish their intent to hunt Maucolyn early; the more openly they declare their purpose, the more dangerous their stay in Yloxmont becomes. Estimate 15-20 minutes.