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The Conclave Shattered

Ravnicaheroic Lv. 5 · 4 players

The Conclave Shattered

A coalition of four guilds—bound by unlikely alliance—must uncover a conspiracy that threatens to ignite all-out war between Ravnica's power players. When a Selesnya dignitary is assassinated in Orzhov territory, blame ricochets toward the Golgari, and the Rakdos prepares to exploit the chaos. The party must navigate fractured loyalties, ancient grudges, and a shadowy third party orchestrating the conflict from the shadows.

intrigueguildsmoral ambiguityurban warfare

Read Aloud

You stand in the Grand Concourse of the Ten Guilds, that vast stone plaza where the bureaucracy of Ravnica converges. Massive guild insignias hang like banners from the vaulted ceiling—marble lions for Selesnya, blood-stained coins for Orzhov, fungal crowns for Golgari, and blazing pyres for Rakdos. A runner, gasping for breath and bearing the livery of the Azorius Senate, thrusts a sealed letter into each of your hands. Inside, in precise bureaucratic script: an emergency summons to the office of Lavinia, Guildpact Arbitrator. The letter is dated today, but the seal bears a date three days hence—impossible. As you exchange uncertain glances, the plaza around you falls unnaturally silent, and a faint melody of discordant bells chimes from somewhere unseen.

Description

The Grand Concourse is the heart of Ravnica's political architecture. Today, it is eerily empty—the normal crowds of merchant-caste representatives, messengers, and minor bureaucrats are conspicuously absent. The PCs must navigate to Lavinia's office, which lies deep within the Azorius administrative complex. They may notice: 1. Azorius guards more numerous and tense than usual, checking credentials at every checkpoint. 2. Whispers between guilds—representatives huddling in shadowed alcoves, avoiding the party's gaze. 3. A Selesnya convoy hastily departing with reinforced security (if asked, a guard reveals an "incident" occurred in Vitu-Ghazi territory). 4. The summons themselves are anachronistic (dated in the future), suggesting either divination magic or temporal manipulation. The Azorius complex is a labyrinth of white marble and bureaucratic inefficiency. The party must succeed on a DC 12 Charisma (Persuasion) or DC 14 Wisdom (Insight) check to navigate the guards and reach Lavinia's office without excessive delay. Bards gain advantage; Orzhov Rogues gain advantage (they know how to grease bureaucratic wheels). The Paladin and Druid may attract suspicion or deference depending on how they approach.

DM Notes

This scene establishes the conspiracy's scope without revealing the culprit. The impossible date on the summons hints at temporal manipulation (later revealed as Simic infiltration). If players ask about the chronological discrepancy at this stage, NPCs dismiss it as bureaucratic oversight. Use the scene to establish that the four guilds have been mysteriously informed of a crisis before it fully manifests—suggesting intelligence gathering. The emptied Concourse implies fear and coordination between power structures. Consider that the Bard, Paladin, Rogue, and Druid represent four distinct guild interests; this summons bypassing normal hierarchy signals an emergency that transcends guild affiliation. If the party moves quickly (checks passed with high results), they arrive at Lavinia's office before other delegates; if they dawdle, they'll witness the chaos of other guild representatives arriving simultaneously, all demanding answers.

Read Aloud

Lavinia's office is a study in geometric precision—every document filed in numbered succession, every chair positioned at mathematical intervals. But the Guildpact Arbitrator herself sits rigidly at her desk, her legendary composure fractured. "Emmara Tandris is dead," she announces without preamble. "Murdered in the Orzhov Basilica, on Orzhov territory, by assassins bearing Golgari insignias. The Conclave demands blood. The Syndicate is outraged at the violation. And the Cult smells opportunity." She levels her gaze at you each in turn. "The Guildpact holds because no single guild can dominate the others. That balance is shattered if this murder sparks a war. I'm assembling a task force from across guild lines—people with reason to maintain the peace and the skills to uncover the truth before it's buried under vendetta and corpses."

Description

Lavinia Vess, Guildpact Arbitrator, is the de facto ruler of Ravnica. She is approximately 60 years old, with sharp Azorius features, white-streaked hair bound in a severe braid, and eyes that seem to catalog every detail she observes. She wears the formal regalia of her office—crisp blue-and-white robes bearing dozens of interlocking sigils representing guild treaties. Emmara Tandris was the Voice of Selesnya, the spiritual and political leader of the Conclave. She was known for relative moderation and bridge-building with other guilds—making her death a devastating blow to peace. The scene unfolds as a briefing session. Lavinia presents facts with clinical precision: - Emmara was found three hours ago in the Orzhov Basilica's inner sanctum. - The Basilica's security was "mysteriously compromised"—a section of protective wards went dark for exactly 15 minutes, enough time for the assassination. - Witnesses report seeing figures in chitinous armor and fungal growths—classic Golgari aesthetic. - Emmara was found with a ritualistic wound: her heart had been excised with surgical precision. - An Orzhov witness claims the assassins carried a scroll bearing Golgari runes and what appeared to be a contract. However, Lavinia offers a caveat: "This seems too obvious. If the Golgari wanted the Conclave blamed, why not simply blame them? This apparent assassin's signature reads as... staged." She asks the party to: 1. Investigate the Basilica crime scene before evidence is destroyed. 2. Interview the Golgari Swarm's leadership to gauge their involvement (and their defensive posture). 3. Determine whether the murder was performed by Golgari or attributed to them. 4. Identify the "third party" orchestrating the conflict. Lavinia is transparent about guild tensions: the Selesnya will demand Golgari blood; the Orzhov will seek reparations from whoever profaned their sanctum; the Rakdos will attempt to incite escalation for spectacle. She makes clear that the party's guild affiliations are both asset and liability. Their Druid can potentially negotiate with the Golgari; their Rogue can navigate Orzhov bureaucracy; their Paladin carries the weight of Selesnya faith; their Bard can mediate and gather intelligence through artistic networks. But each guild will also suspect them of favoring their own interests. Lavinia provides passes granting access to restricted areas across guilds, along with a Sending Stone that connects to her office.

DM Notes

This is the exposition scene that drives all subsequent action. Lavinia serves as the quest-giver and political anchor. She is notably less interested in justice than in maintaining the balance of power—a morally ambiguous position that should resonate with an Orzhov Rogue and a Rakdos Bard more than the idealistic Paladin or nature-focused Druid. Key points to emphasize: 1. The assassination is real; the blame may not be. 2. A third party (later revealed as Simic infiltrators) is manipulating events. 3. The party is being positioned as "neutral arbiters," but they have guild affiliations that will bias other factions against them. 4. Time is critical—each hour of delay increases the likelihood of open conflict. If the party questions Lavinia's urgency or the anachronistic summons, she reveals that the Azorius employ divination (Ravnica has access to high-level magic; the Azorius especially so). She was warned of a crisis "three days ago by a tremor in the Threads of Law" and prepared the summons accordingly. She does not fully understand the mechanism herself, which can intrigue players. (This foreshadows the Simic's temporal manipulation.) The Bard should recognize that Rakdos networks are already spreading rumors—the Cult has a vested interest in chaos and may be amplifying the assassination's political impact through theater and sensationalism. The Paladin should feel the weight of their oath and the Selesnya's demand for justice. Selesnya philosophy emphasizes harmony and growth; a murdered leader is a wound to the body politic. The Rogue knows the Orzhov will exploit this for leverage—the assassination happened on their territory, which is a profound violation of their claimed sovereignty. The Druid recognizes that the Golgari, despite their unsavory practices, are being framed. A hasty response that blames the Swarm will shut off a crucial potential ally.